Always use PlayerState's own timing because of visual delay.

This commit is contained in:
teejusb
2021-10-22 18:54:54 -07:00
parent 6dc0ec5258
commit 8edca26493
+2 -3
View File
@@ -196,9 +196,8 @@ int PlayerState::GetSumOfActiveAttackLevels() const
const SongPosition &PlayerState::GetDisplayedPosition() const const SongPosition &PlayerState::GetDisplayedPosition() const
{ {
if( GAMESTATE->m_bIsUsingStepTiming ) // Player state should always use its own timing because of custom Visual Delay options.
return m_Position; return m_Position;
return GAMESTATE->m_Position;
} }
const TimingData &PlayerState::GetDisplayedTiming() const const TimingData &PlayerState::GetDisplayedTiming() const