From 8edca26493aa28bcca11103460350e20ed387b1b Mon Sep 17 00:00:00 2001 From: teejusb <5017202+teejusb@users.noreply.github.com> Date: Fri, 22 Oct 2021 18:54:54 -0700 Subject: [PATCH] Always use PlayerState's own timing because of visual delay. --- src/PlayerState.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/PlayerState.cpp b/src/PlayerState.cpp index 5ed8c66210..5cef47dedb 100644 --- a/src/PlayerState.cpp +++ b/src/PlayerState.cpp @@ -196,9 +196,8 @@ int PlayerState::GetSumOfActiveAttackLevels() const const SongPosition &PlayerState::GetDisplayedPosition() const { - if( GAMESTATE->m_bIsUsingStepTiming ) - return m_Position; - return GAMESTATE->m_Position; + // Player state should always use its own timing because of custom Visual Delay options. + return m_Position; } const TimingData &PlayerState::GetDisplayedTiming() const