Always use PlayerState's own timing because of visual delay.
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@@ -196,9 +196,8 @@ int PlayerState::GetSumOfActiveAttackLevels() const
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const SongPosition &PlayerState::GetDisplayedPosition() const
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const SongPosition &PlayerState::GetDisplayedPosition() const
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{
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{
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if( GAMESTATE->m_bIsUsingStepTiming )
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// Player state should always use its own timing because of custom Visual Delay options.
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return m_Position;
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return m_Position;
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return GAMESTATE->m_Position;
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}
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}
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const TimingData &PlayerState::GetDisplayedTiming() const
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const TimingData &PlayerState::GetDisplayedTiming() const
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