diff --git a/stepmania/src/GameManager.cpp b/stepmania/src/GameManager.cpp index 3e64a5f4c7..b2f6bdea43 100644 --- a/stepmania/src/GameManager.cpp +++ b/stepmania/src/GameManager.cpp @@ -2134,29 +2134,29 @@ Style g_Styles[] = 8, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 - { TRACK_1, -TECHNO_COL_SPACING*3.5f }, - { TRACK_2, -TECHNO_COL_SPACING*2.5f }, - { TRACK_3, -TECHNO_COL_SPACING*1.5f }, - { TRACK_4, -TECHNO_COL_SPACING*0.5f }, - { TRACK_5, +TECHNO_COL_SPACING*0.5f }, - { TRACK_6, +TECHNO_COL_SPACING*1.5f }, - { TRACK_7, +TECHNO_COL_SPACING*2.5f }, - { TRACK_8, +TECHNO_COL_SPACING*3.5f }, + { TRACK_1, -TECHNO_COL_SPACING*2.5f }, + { TRACK_2, -TECHNO_COL_SPACING*1.5f }, + { TRACK_3, -TECHNO_COL_SPACING*0.5f }, + { TRACK_4, +TECHNO_COL_SPACING*0.5f }, + { TRACK_5, +TECHNO_COL_SPACING*1.5f }, + { TRACK_6, +TECHNO_COL_SPACING*2.5f }, + { TRACK_7, +TECHNO_COL_SPACING*3.5f }, + { TRACK_8, +TECHNO_COL_SPACING*4.5f }, }, { // PLAYER_2 - { TRACK_1, -TECHNO_COL_SPACING*3.5f }, - { TRACK_2, -TECHNO_COL_SPACING*2.5f }, - { TRACK_3, -TECHNO_COL_SPACING*1.5f }, - { TRACK_4, -TECHNO_COL_SPACING*0.5f }, - { TRACK_5, +TECHNO_COL_SPACING*0.5f }, - { TRACK_6, +TECHNO_COL_SPACING*1.5f }, - { TRACK_7, +TECHNO_COL_SPACING*2.5f }, - { TRACK_8, +TECHNO_COL_SPACING*3.5f }, + { TRACK_1, -TECHNO_COL_SPACING*4.5f }, + { TRACK_2, -TECHNO_COL_SPACING*3.5f }, + { TRACK_3, -TECHNO_COL_SPACING*2.5f }, + { TRACK_4, -TECHNO_COL_SPACING*1.5f }, + { TRACK_5, -TECHNO_COL_SPACING*0.5f }, + { TRACK_6, +TECHNO_COL_SPACING*0.5f }, + { TRACK_7, +TECHNO_COL_SPACING*1.5f }, + { TRACK_8, +TECHNO_COL_SPACING*2.5f }, }, }, { // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS] - { 1, 6, 4, Style::NO_MAPPING, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING }, - { 1, 6, 4, Style::NO_MAPPING, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING }, + { 1, 6, 4, 3, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING }, + { 1, 6, 4, 3, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING }, }, { // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER]; 0,1,2,3,4,5,6,7 @@ -2269,8 +2269,10 @@ Style g_Styles[] = }, }, { // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS] - { 1, 6, 4, Style::NO_MAPPING, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING }, - { 1, 6, 4, Style::NO_MAPPING, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING }, + { 1, 6, 4, 3, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING }, + { 1, 6, 4, 3, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING }, +// { 1, 6, 4, Style::NO_MAPPING, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING }, +// { 1, 6, 4, Style::NO_MAPPING, 2, 5, Style::NO_MAPPING, 0, 7, Style::END_MAPPING }, }, { // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER]; 0,1,2,3,4,5,6,7