partial color fix
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@@ -133,7 +133,7 @@ void GrooveRadar::GrooveRadarValueMap::DrawPrimitives()
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//
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//
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// use a fan to draw the volume
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// use a fan to draw the volume
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//
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//
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RageColor color = PLAYER_COLOR.GetValue(p);
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RageColor color = this->m_pTempState->diffuse[0];
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color.a = 0.5f;
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color.a = 0.5f;
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v[0].p = RageVector3( 0, 0, 0 );
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v[0].p = RageVector3( 0, 0, 0 );
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v[0].c = color;
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v[0].c = color;
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@@ -166,7 +166,7 @@ void GrooveRadar::GrooveRadarValueMap::DrawPrimitives()
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const float fY = -RageFastSin(fRotation) * fDistFromCenter;
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const float fY = -RageFastSin(fRotation) * fDistFromCenter;
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v[i].p = RageVector3( fX, fY, 0 );
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v[i].p = RageVector3( fX, fY, 0 );
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v[i].c = PLAYER_COLOR.GetValue( p );
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v[i].c = this->m_pTempState->diffuse[0];
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}
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}
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// TODO: Add this back in. -Chris
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// TODO: Add this back in. -Chris
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