From 8da64e98a68b4d6c2cf9bfe4a89f085b52b13b9f Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Wed, 31 Aug 2005 03:44:00 +0000 Subject: [PATCH] partial color fix --- stepmania/src/GrooveRadar.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/stepmania/src/GrooveRadar.cpp b/stepmania/src/GrooveRadar.cpp index dd1901e2d2..64fd82d78f 100644 --- a/stepmania/src/GrooveRadar.cpp +++ b/stepmania/src/GrooveRadar.cpp @@ -133,7 +133,7 @@ void GrooveRadar::GrooveRadarValueMap::DrawPrimitives() // // use a fan to draw the volume // - RageColor color = PLAYER_COLOR.GetValue(p); + RageColor color = this->m_pTempState->diffuse[0]; color.a = 0.5f; v[0].p = RageVector3( 0, 0, 0 ); v[0].c = color; @@ -166,7 +166,7 @@ void GrooveRadar::GrooveRadarValueMap::DrawPrimitives() const float fY = -RageFastSin(fRotation) * fDistFromCenter; v[i].p = RageVector3( fX, fY, 0 ); - v[i].c = PLAYER_COLOR.GetValue( p ); + v[i].c = this->m_pTempState->diffuse[0]; } // TODO: Add this back in. -Chris