premature reset

This commit is contained in:
Glenn Maynard
2003-10-15 06:24:57 +00:00
parent 1aa6063b74
commit 8d2b9c90f7
+3 -1
View File
@@ -27,7 +27,9 @@ const ScreenMessage SM_PlayAnnouncer = ScreenMessage(SM_User + 3);
ScreenGameOver::ScreenGameOver( CString sName ) : Screen( sName )
{
GAMESTATE->Reset();
/* Don't reset; this isn't necessarily the last screen. Let the attract
* loop reset. */
// GAMESTATE->Reset();
m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenGameOver background") );
this->AddChild( &m_Background );