premature reset
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@@ -27,7 +27,9 @@ const ScreenMessage SM_PlayAnnouncer = ScreenMessage(SM_User + 3);
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ScreenGameOver::ScreenGameOver( CString sName ) : Screen( sName )
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{
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GAMESTATE->Reset();
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/* Don't reset; this isn't necessarily the last screen. Let the attract
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* loop reset. */
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// GAMESTATE->Reset();
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m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenGameOver background") );
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this->AddChild( &m_Background );
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