From 8d2b9c90f7fafaebd5155abfc36b988e9c15fc1e Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Wed, 15 Oct 2003 06:24:57 +0000 Subject: [PATCH] premature reset --- stepmania/src/ScreenGameOver.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/stepmania/src/ScreenGameOver.cpp b/stepmania/src/ScreenGameOver.cpp index 22d68d6fa3..d57887b1c4 100644 --- a/stepmania/src/ScreenGameOver.cpp +++ b/stepmania/src/ScreenGameOver.cpp @@ -27,7 +27,9 @@ const ScreenMessage SM_PlayAnnouncer = ScreenMessage(SM_User + 3); ScreenGameOver::ScreenGameOver( CString sName ) : Screen( sName ) { - GAMESTATE->Reset(); + /* Don't reset; this isn't necessarily the last screen. Let the attract + * loop reset. */ +// GAMESTATE->Reset(); m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenGameOver background") ); this->AddChild( &m_Background );