faster transition between couse songs
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@@ -1218,7 +1218,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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//
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// Check for end of song
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//
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float fSecondsToStop = GAMESTATE->m_pCurSong->GetElapsedTimeFromBeat( GAMESTATE->m_pCurSong->m_fLastBeat ) + 1;
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float fSecondsToStop = GAMESTATE->m_pCurSong->GetElapsedTimeFromBeat( GAMESTATE->m_pCurSong->m_fLastBeat );
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if( GAMESTATE->m_fMusicSeconds > fSecondsToStop && !m_NextSongOut.IsTransitioning() )
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this->PostScreenMessage( SM_NotesEnded, 0 );
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