diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 42902d342c..aa4a9793d2 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -1218,7 +1218,7 @@ void ScreenGameplay::Update( float fDeltaTime ) // // Check for end of song // - float fSecondsToStop = GAMESTATE->m_pCurSong->GetElapsedTimeFromBeat( GAMESTATE->m_pCurSong->m_fLastBeat ) + 1; + float fSecondsToStop = GAMESTATE->m_pCurSong->GetElapsedTimeFromBeat( GAMESTATE->m_pCurSong->m_fLastBeat ); if( GAMESTATE->m_fMusicSeconds > fSecondsToStop && !m_NextSongOut.IsTransitioning() ) this->PostScreenMessage( SM_NotesEnded, 0 );