fix up zoom
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@@ -581,7 +581,7 @@ void Player::Update( float fDeltaTime )
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float fNoteFieldZoom = 1 - fTinyPercent*0.5f;
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float fNoteFieldZoom = 1 - fTinyPercent*0.5f;
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if( m_pNoteField )
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if( m_pNoteField )
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m_pNoteField->SetZoom( fNoteFieldZoom );
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m_pNoteField->SetZoom( fNoteFieldZoom );
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m_pJudgment->SetZoom( m_pJudgment->GetZoom() * fJudgmentZoom );
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m_pActorWithJudgmentPosition->SetZoom( m_pActorWithJudgmentPosition->GetZoom() * fJudgmentZoom );
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// If we're paused, don't update tap or hold note logic, so hold notes can be released
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// If we're paused, don't update tap or hold note logic, so hold notes can be released
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// during pause.
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// during pause.
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