fix stale Course pointer crash

This commit is contained in:
Chris Danford
2006-08-18 07:11:51 +00:00
parent 908df1719f
commit 8b06ab9b27
+2
View File
@@ -183,6 +183,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
EditMenuAction action = m_Selector.GetSelectedAction();
GAMESTATE->m_pCurSong.Set( pSong );
GAMESTATE->m_pCurCourse.Set( NULL );
GAMESTATE->m_pCurStyle.Set( GAMEMAN->GetEditorStyleForStepsType(st) );
GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
@@ -270,6 +271,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
GAMESTATE->m_pCurSong.Set( pSong );
GAMESTATE->m_pCurSteps[0].Set( pSteps );
GAMESTATE->m_pCurCourse.Set( NULL );
}
break;
default: