fix stale Course pointer crash
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@@ -183,6 +183,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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EditMenuAction action = m_Selector.GetSelectedAction();
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GAMESTATE->m_pCurSong.Set( pSong );
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GAMESTATE->m_pCurCourse.Set( NULL );
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GAMESTATE->m_pCurStyle.Set( GAMEMAN->GetEditorStyleForStepsType(st) );
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GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
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@@ -270,6 +271,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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GAMESTATE->m_pCurSong.Set( pSong );
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GAMESTATE->m_pCurSteps[0].Set( pSteps );
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GAMESTATE->m_pCurCourse.Set( NULL );
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}
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break;
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default:
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