diff --git a/Themes/default/Graphics/ScreenTitleMenu logo/_arrow.png b/Themes/default/Graphics/ScreenTitleMenu logo/_arrow.png new file mode 100644 index 0000000000..a4ed9a0577 Binary files /dev/null and b/Themes/default/Graphics/ScreenTitleMenu logo/_arrow.png differ diff --git a/Themes/default/Graphics/ScreenTitleMenu logo/_logo.png b/Themes/default/Graphics/ScreenTitleMenu logo/_logo.png deleted file mode 100644 index fdd95379f3..0000000000 Binary files a/Themes/default/Graphics/ScreenTitleMenu logo/_logo.png and /dev/null differ diff --git a/Themes/default/Graphics/ScreenTitleMenu logo/_text.png b/Themes/default/Graphics/ScreenTitleMenu logo/_text.png new file mode 100644 index 0000000000..bab66f6770 Binary files /dev/null and b/Themes/default/Graphics/ScreenTitleMenu logo/_text.png differ diff --git a/Themes/default/Graphics/ScreenTitleMenu logo/default.lua b/Themes/default/Graphics/ScreenTitleMenu logo/default.lua index d15b1bc77c..4c80c37b0d 100644 --- a/Themes/default/Graphics/ScreenTitleMenu logo/default.lua +++ b/Themes/default/Graphics/ScreenTitleMenu logo/default.lua @@ -1,8 +1,15 @@ --- comments show how this compares to a StepMania 3.9 BGAnimation.ini. --- It should be noted that additional commands on the ActorFrame as a whole for --- this file are in metrics.ini ([ScreenTitleMenu] ShowLogo, etc.) -local t = Def.ActorFrame{ -- [BGAnimation] - LoadActor("_logo"); -- [Layer1] Type=0 File=_ball.png +local t = Def.ActorFrame{ + InitCommand=cmd(fov,70); + LoadActor("_arrow")..{ + InitCommand=cmd(x,225;); + OnCommand=cmd(wag;effectmagnitude,0,0,16;effectperiod,2.5;); + }; + LoadActor("_text"); + LoadActor("_text")..{ + Name="TextGlow"; + InitCommand=cmd(blend,Blend.Add;diffusealpha,0.05;); + OnCommand=cmd(glowshift;effectperiod,2.5;effectcolor1,color("1,1,1,0.25");effectcolor2,color("1,1,1,1");); + }; }; return t; diff --git a/Themes/default/metrics.ini b/Themes/default/metrics.ini index 76b1e6f468..4876a901d2 100644 --- a/Themes/default/metrics.ini +++ b/Themes/default/metrics.ini @@ -604,8 +604,8 @@ ScrollerOnCommand=zoom,0;bounceend,0.35;zoom,1 ShowLogo=true LogoX=SCREEN_CENTER_X LogoY=SCREEN_CENTER_Y-68 -LogoOnCommand=bob;effectperiod,4;effectmagnitude,0,5.25,0;zoom,0;bounceend,0.35;zoom,0.75 -LogoOffCommand=stopeffect;bouncebegin,0.35;zoom,0 +LogoOnCommand= +LogoOffCommand= # ShowCurrentGametype=true CurrentGametypeX=SCREEN_WIDTH*0.01