cleanup
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@@ -12,8 +12,6 @@
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#include "ReceptorArrowRow.h"
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#include "GhostArrowRow.h"
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class Song;
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class NoteField : public NoteDataWithScoring, public ActorFrame
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{
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public:
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@@ -29,7 +27,6 @@ public:
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int iEndDrawingPixel,
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float fYReverseOffsetPixels );
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virtual void Unload();
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void RemoveTapNoteRow( int iIndex );
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map<RowTrack,bool> m_HeldHoldNotes; // true if button is being held down
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map<RowTrack,bool> m_ActiveHoldNotes; // true if hold has life > 0
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