From 8859950d46ed599d9e6e25f9e10a46120c6f067d Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Thu, 14 Sep 2006 03:11:38 +0000 Subject: [PATCH] RememberInput after filling everything in --- stepmania/src/StepMania.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/stepmania/src/StepMania.cpp b/stepmania/src/StepMania.cpp index 2c9ef25510..3d0bcf2897 100644 --- a/stepmania/src/StepMania.cpp +++ b/stepmania/src/StepMania.cpp @@ -1402,9 +1402,6 @@ void HandleInputEvents(float fDeltaTime) INPUTMAPPER->DeviceToGame( input.DeviceI, input.GameI ); - if( input.GameI.IsValid() && input.type == IET_FIRST_PRESS ) - INPUTQUEUE->RememberInput( input ); - input.mp = MultiPlayer_INVALID; { @@ -1438,6 +1435,9 @@ void HandleInputEvents(float fDeltaTime) input.pn = INPUTMAPPER->ControllerToPlayerNumber( input.GameI.controller ); } + if( input.GameI.IsValid() && input.type == IET_FIRST_PRESS ) + INPUTQUEUE->RememberInput( input ); + if( HandleGlobalInputs(input) ) continue; // skip