hopefully fix an extra2 crash
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@@ -439,7 +439,7 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
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this->AddChild( &m_Back );
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if( GAMESTATE->IsExtraStage() ) // only load if we're going to use it
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() ) // only load if we're going to use it
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{
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m_textSurviveTime.LoadFromFont( THEME->GetPathTo("Fonts","ScreenGameplay survive time") );
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m_textSurviveTime.EnableShadow( false );
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