hopefully fix an extra2 crash
This commit is contained in:
@@ -439,7 +439,7 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
|
|||||||
this->AddChild( &m_Back );
|
this->AddChild( &m_Back );
|
||||||
|
|
||||||
|
|
||||||
if( GAMESTATE->IsExtraStage() ) // only load if we're going to use it
|
if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() ) // only load if we're going to use it
|
||||||
{
|
{
|
||||||
m_textSurviveTime.LoadFromFont( THEME->GetPathTo("Fonts","ScreenGameplay survive time") );
|
m_textSurviveTime.LoadFromFont( THEME->GetPathTo("Fonts","ScreenGameplay survive time") );
|
||||||
m_textSurviveTime.EnableShadow( false );
|
m_textSurviveTime.EnableShadow( false );
|
||||||
|
|||||||
Reference in New Issue
Block a user