Comment. To answer the question. No, we didn't need that resolution. Since it was added, people have used it and now we're stuck with it. Seriously, anyone using sixty-fourth note triplets needs...I'm not sure I can come up with the appropriate punishment.
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@@ -185,19 +185,13 @@ enum NoteType
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{
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{
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NOTE_TYPE_4TH, // quarter note
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NOTE_TYPE_4TH, // quarter note
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NOTE_TYPE_8TH, // eighth note
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NOTE_TYPE_8TH, // eighth note
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NOTE_TYPE_12TH, // triplet
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NOTE_TYPE_12TH, // quarter note triplet
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NOTE_TYPE_16TH, // sixteenth note
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NOTE_TYPE_16TH, // sixteenth note
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NOTE_TYPE_24TH, // twenty-fourth note
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NOTE_TYPE_24TH, // eighth note triplet
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NOTE_TYPE_32ND, // thirty-second note
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NOTE_TYPE_32ND, // thirty-second note
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NOTE_TYPE_48TH, // sixteenth note triplet
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// Why is this high of resolution needed? It's breaking NoteSkins
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// with note-coloring, and the extra resolution will take up more
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// memory. Does any game actually use this? -Chris
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// MD 11/02/03 - added finer divisions
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NOTE_TYPE_48TH, // forty-eighth note
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NOTE_TYPE_64TH, // sixty-fourth note
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NOTE_TYPE_64TH, // sixty-fourth note
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NOTE_TYPE_192ND,
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NOTE_TYPE_192ND,// sixty-fourth note triplet
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NUM_NoteType,
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NUM_NoteType,
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NOTE_TYPE_INVALID
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NOTE_TYPE_INVALID
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};
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};
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