From 871b9ece85a81d582c111495ee52459e1c5fd79e Mon Sep 17 00:00:00 2001 From: Steve Checkoway Date: Mon, 7 Aug 2006 05:18:44 +0000 Subject: [PATCH] Comment. To answer the question. No, we didn't need that resolution. Since it was added, people have used it and now we're stuck with it. Seriously, anyone using sixty-fourth note triplets needs...I'm not sure I can come up with the appropriate punishment. --- stepmania/src/NoteTypes.h | 14 ++++---------- 1 file changed, 4 insertions(+), 10 deletions(-) diff --git a/stepmania/src/NoteTypes.h b/stepmania/src/NoteTypes.h index 5ef0a7333c..4b88f0f479 100644 --- a/stepmania/src/NoteTypes.h +++ b/stepmania/src/NoteTypes.h @@ -185,19 +185,13 @@ enum NoteType { NOTE_TYPE_4TH, // quarter note NOTE_TYPE_8TH, // eighth note - NOTE_TYPE_12TH, // triplet + NOTE_TYPE_12TH, // quarter note triplet NOTE_TYPE_16TH, // sixteenth note - NOTE_TYPE_24TH, // twenty-fourth note + NOTE_TYPE_24TH, // eighth note triplet NOTE_TYPE_32ND, // thirty-second note - - // Why is this high of resolution needed? It's breaking NoteSkins - // with note-coloring, and the extra resolution will take up more - // memory. Does any game actually use this? -Chris - - // MD 11/02/03 - added finer divisions - NOTE_TYPE_48TH, // forty-eighth note + NOTE_TYPE_48TH, // sixteenth note triplet NOTE_TYPE_64TH, // sixty-fourth note - NOTE_TYPE_192ND, + NOTE_TYPE_192ND,// sixty-fourth note triplet NUM_NoteType, NOTE_TYPE_INVALID };