Radar branch: add Fakes wherever it made sense.
Need to check metrics, then ready to test.
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@@ -348,7 +348,8 @@ void NoteDataWithScoring::GetActualRadarValues( const NoteData &in, const Player
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case RadarCategory_Mines: out[rc] = (float) GetSuccessfulMines( in ); break;
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case RadarCategory_Hands: out[rc] = (float) GetSuccessfulHands( in ); break;
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case RadarCategory_Rolls: out[rc] = (float) GetNumHoldNotesWithScore( in, TapNote::hold_head_roll, HNS_Held ); break;
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case RadarCategory_Lifts: out[rc] = (float) GetSuccessfulLifts( in, TNS_W4 ); break;
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case RadarCategory_Lifts: out[rc] = (float) GetSuccessfulLifts( in, TNS_W4 ); break;
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case RadarCategory_Fakes: out[rc] = (float) in.GetNumLifts(); break;
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//case RadarCategory_Minefields: out[rc] = (float) GetNumMinefieldsWithScore( in, TapNote::hold_head_mine, HNS_Held ); break;
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DEFAULT_FAIL( rc );
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}
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