Radar branch: add Fakes wherever it made sense.

Need to check metrics, then ready to test.
This commit is contained in:
Jason Felds
2011-02-27 22:36:04 -05:00
parent ca83d063f8
commit 86f3bf7e79
9 changed files with 27 additions and 4 deletions
+14
View File
@@ -635,6 +635,20 @@ int NoteData::GetNumLifts( int iStartIndex, int iEndIndex ) const
return iNumLifts;
}
int NoteData::GetNumFakes( int iStartIndex, int iEndIndex ) const
{
int iNumFakes = 0;
for( int t=0; t<GetNumTracks(); t++ )
{
FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( *this, t, r, iStartIndex, iEndIndex )
if( GetTapNote(t, r).type == TapNote::fake )
iNumFakes++;
}
return iNumFakes;
}
/*
int NoteData::GetNumMinefields( int iStartIndex, int iEndIndex ) const
{
+1
View File
@@ -233,6 +233,7 @@ public:
// and the other notetypes
int GetNumLifts( int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW ) const;
int GetNumFakes( int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW ) const;
// Transformations
void LoadTransformed( const NoteData& original, int iNewNumTracks, const int iOriginalTrackToTakeFrom[] ); // -1 for iOriginalTracksToTakeFrom means no track
+1
View File
@@ -749,6 +749,7 @@ void NoteDataUtil::CalculateRadarValues( const NoteData &in, float fSongSeconds,
case RadarCategory_Hands: out[rc] = (float) in.GetNumHands(); break;
case RadarCategory_Rolls: out[rc] = (float) in.GetNumRolls(); break;
case RadarCategory_Lifts: out[rc] = (float) in.GetNumLifts(); break;
case RadarCategory_Fakes: out[rc] = (float) in.GetNumFakes(); break;
default: ASSERT(0);
}
}
+2 -1
View File
@@ -348,7 +348,8 @@ void NoteDataWithScoring::GetActualRadarValues( const NoteData &in, const Player
case RadarCategory_Mines: out[rc] = (float) GetSuccessfulMines( in ); break;
case RadarCategory_Hands: out[rc] = (float) GetSuccessfulHands( in ); break;
case RadarCategory_Rolls: out[rc] = (float) GetNumHoldNotesWithScore( in, TapNote::hold_head_roll, HNS_Held ); break;
case RadarCategory_Lifts: out[rc] = (float) GetSuccessfulLifts( in, TNS_W4 ); break;
case RadarCategory_Lifts: out[rc] = (float) GetSuccessfulLifts( in, TNS_W4 ); break;
case RadarCategory_Fakes: out[rc] = (float) in.GetNumLifts(); break;
//case RadarCategory_Minefields: out[rc] = (float) GetNumMinefieldsWithScore( in, TapNote::hold_head_mine, HNS_Held ); break;
DEFAULT_FAIL( rc );
}
+2
View File
@@ -26,6 +26,7 @@ static const char *PaneCategoryNames[] = {
"Mines",
"Hands",
"Lifts",
"Fakes",
"MachineHighScore",
"MachineHighName",
"ProfileHighScore",
@@ -206,6 +207,7 @@ void PaneDisplay::SetContent( PaneCategory c )
case PaneCategory_Mines: val = rv[RadarCategory_Mines]; break;
case PaneCategory_Hands: val = rv[RadarCategory_Hands]; break;
case PaneCategory_Lifts: val = rv[RadarCategory_Lifts]; break;
case PaneCategory_Fakes: val = rv[RadarCategory_Fakes]; break;
case PaneCategory_ProfileHighScore:
case PaneCategory_MachineHighName: // set val for color
case PaneCategory_MachineHighScore:
+1
View File
@@ -22,6 +22,7 @@ enum PaneCategory
PaneCategory_Mines,
PaneCategory_Hands,
PaneCategory_Lifts,
PaneCategory_Fakes,
PaneCategory_MachineHighScore,
PaneCategory_MachineHighName,
PaneCategory_ProfileHighScore,
+3 -2
View File
@@ -198,6 +198,7 @@ void ScreenEvaluation::Init()
case RadarCategory_Hands:
case RadarCategory_Rolls:
case RadarCategory_Lifts:
case RadarCategory_Fakes:
ss.m_player[p].m_radarPossible[rc] = 1 + (rand() % 200);
ss.m_player[p].m_radarActual[rc] = rand() % (int)(ss.m_player[p].m_radarPossible[rc]);
break;
@@ -541,8 +542,8 @@ void ScreenEvaluation::Init()
static const int indeces[NUM_DetailLine] =
{
RadarCategory_TapsAndHolds, RadarCategory_Jumps, RadarCategory_Holds, RadarCategory_Mines, RadarCategory_Hands, RadarCategory_Rolls
//, RadarCategory_Lifts
RadarCategory_TapsAndHolds, RadarCategory_Jumps, RadarCategory_Holds, RadarCategory_Mines,
RadarCategory_Hands, RadarCategory_Rolls, RadarCategory_Lifts, RadarCategory_Fakes
};
const int ind = indeces[l];
const int iActual = lrintf(m_pStageStats->m_player[p].m_radarActual[ind]);
+2
View File
@@ -41,6 +41,8 @@ enum DetailLine
DetailLine_Mines, /**< The number of mines avoided. */
DetailLine_Hands, /**< The number of hands hit (somehow) */
DetailLine_Rolls, /**< The number of rolls hit repeatedly. */
DetailLine_Lifts, /**< The number of lifts lifted up. */
DetailLine_Fakes, /**< The number of fakes to be ignored. */
NUM_DetailLine /**< The nuber of detailed lines. */
};
/** @brief Shows the player their score after gameplay has ended. */
+1 -1
View File
@@ -123,7 +123,7 @@ float Steps::PredictMeter() const
const float RadarCoeffs[NUM_RadarCategory] =
{
10.1f, 5.27f,-0.905f, -1.10f, 2.86f,
0,0,0,0,0,0
0,0,0,0,0,0,0,0
};
const RadarValues &rv = GetRadarValues( PLAYER_1 );
for( int r = 0; r < NUM_RadarCategory; ++r )