modify some pump column spacing values; these may get replaced eventually.
This commit is contained in:
+40
-40
@@ -48,7 +48,7 @@ static const StepsTypeInfo g_StepsTypeInfos[] = {
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{ "dance-double", 8, true, StepsTypeCategory_Double },
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{ "dance-double", 8, true, StepsTypeCategory_Double },
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{ "dance-couple", 8, true, StepsTypeCategory_Couple },
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{ "dance-couple", 8, true, StepsTypeCategory_Couple },
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{ "dance-solo", 6, true, StepsTypeCategory_Single },
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{ "dance-solo", 6, true, StepsTypeCategory_Single },
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//{ "dance-three", 3, true, StepsTypeCategory_Single },
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//{ "dance-three", 3, true, StepsTypeCategory_Single }, // kurisu calls this "3panel"
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{ "dance-routine", 8, false, StepsTypeCategory_Routine },
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{ "dance-routine", 8, false, StepsTypeCategory_Routine },
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// pump
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// pump
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{ "pump-single", 5, true, StepsTypeCategory_Single },
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{ "pump-single", 5, true, StepsTypeCategory_Single },
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@@ -331,8 +331,8 @@ static const Style g_Style_Dance_Three =
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true, // m_bUsedForEdit
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true, // m_bUsedForEdit
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false, // m_bUsedForDemonstration
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false, // m_bUsedForDemonstration
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false, // m_bUsedForHowToPlay
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false, // m_bUsedForHowToPlay
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"three", // m_szName
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"3panel", // m_szName
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StepsType_dance_three, // m_StepsType
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StepsType_dance_3panel, // m_StepsType
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StyleType_OnePlayerOneSide, // m_StyleType
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StyleType_OnePlayerOneSide, // m_StyleType
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3, // m_iColsPerPlayer
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3, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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@@ -649,20 +649,20 @@ static const Style g_Style_Pump_HalfDouble =
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6, // m_iColsPerPlayer
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6, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ // PLAYER_1
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{ TRACK_1, -PUMP_COL_SPACING*2.5f, NULL },
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{ TRACK_1, -PUMP_COL_SPACING*2.58f, NULL },
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{ TRACK_2, -PUMP_COL_SPACING*1.5f, NULL },
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{ TRACK_2, -PUMP_COL_SPACING*1.58f, NULL },
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{ TRACK_3, -PUMP_COL_SPACING*0.5f, NULL },
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{ TRACK_3, -PUMP_COL_SPACING*0.58f, NULL },
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{ TRACK_4, +PUMP_COL_SPACING*0.5f, NULL },
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{ TRACK_4, +PUMP_COL_SPACING*0.58f, NULL },
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{ TRACK_5, +PUMP_COL_SPACING*1.5f, NULL },
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{ TRACK_5, +PUMP_COL_SPACING*1.58f, NULL },
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{ TRACK_6, +PUMP_COL_SPACING*2.5f, NULL },
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{ TRACK_6, +PUMP_COL_SPACING*2.58f, NULL },
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},
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},
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{ // PLAYER_2
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{ // PLAYER_2
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{ TRACK_1, -PUMP_COL_SPACING*2.5f, NULL },
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{ TRACK_1, -PUMP_COL_SPACING*2.58f, NULL },
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{ TRACK_2, -PUMP_COL_SPACING*1.5f, NULL },
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{ TRACK_2, -PUMP_COL_SPACING*1.58f, NULL },
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{ TRACK_3, -PUMP_COL_SPACING*0.5f, NULL },
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{ TRACK_3, -PUMP_COL_SPACING*0.58f, NULL },
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{ TRACK_4, +PUMP_COL_SPACING*0.5f, NULL },
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{ TRACK_4, +PUMP_COL_SPACING*0.58f, NULL },
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{ TRACK_5, +PUMP_COL_SPACING*1.5f, NULL },
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{ TRACK_5, +PUMP_COL_SPACING*1.58f, NULL },
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{ TRACK_6, +PUMP_COL_SPACING*2.5f, NULL },
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{ TRACK_6, +PUMP_COL_SPACING*2.58f, NULL },
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},
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},
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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@@ -744,11 +744,11 @@ static const Style g_Style_Pump_Couple =
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{ TRACK_5, +PUMP_COL_SPACING*2.0f, NULL },
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{ TRACK_5, +PUMP_COL_SPACING*2.0f, NULL },
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},
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},
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{ // PLAYER_2
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{ // PLAYER_2
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{ TRACK_6, -PUMP_COL_SPACING*2.0f, NULL },
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{ TRACK_1, -PUMP_COL_SPACING*2.0f, NULL },
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{ TRACK_7, -PUMP_COL_SPACING*1.0f, NULL },
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{ TRACK_2, -PUMP_COL_SPACING*1.0f, NULL },
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{ TRACK_8, +PUMP_COL_SPACING*0.0f, NULL },
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{ TRACK_3, +PUMP_COL_SPACING*0.0f, NULL },
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{ TRACK_9, +PUMP_COL_SPACING*1.0f, NULL },
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{ TRACK_4, +PUMP_COL_SPACING*1.0f, NULL },
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{ TRACK_10, +PUMP_COL_SPACING*2.0f, NULL },
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{ TRACK_5, +PUMP_COL_SPACING*2.0f, NULL },
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},
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},
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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@@ -818,28 +818,28 @@ static const Style g_Style_Pump_Routine =
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10, // m_iColsPerPlayer
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10, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ // PLAYER_1
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{ TRACK_1, -PUMP_COL_SPACING*4.5f, NULL },
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{ TRACK_1, -PUMP_COL_SPACING*4.6f, NULL },
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{ TRACK_2, -PUMP_COL_SPACING*3.5f, NULL },
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{ TRACK_2, -PUMP_COL_SPACING*3.6f, NULL },
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{ TRACK_3, -PUMP_COL_SPACING*2.5f, NULL },
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{ TRACK_3, -PUMP_COL_SPACING*2.6f, NULL },
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{ TRACK_4, -PUMP_COL_SPACING*1.5f, NULL },
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{ TRACK_4, -PUMP_COL_SPACING*1.6f, NULL },
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{ TRACK_5, -PUMP_COL_SPACING*0.5f, NULL },
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{ TRACK_5, -PUMP_COL_SPACING*0.6f, NULL },
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{ TRACK_6, +PUMP_COL_SPACING*0.5f, NULL },
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{ TRACK_6, +PUMP_COL_SPACING*0.6f, NULL },
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{ TRACK_7, +PUMP_COL_SPACING*1.5f, NULL },
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{ TRACK_7, +PUMP_COL_SPACING*1.6f, NULL },
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{ TRACK_8, +PUMP_COL_SPACING*2.5f, NULL },
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{ TRACK_8, +PUMP_COL_SPACING*2.6f, NULL },
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{ TRACK_9, +PUMP_COL_SPACING*3.5f, NULL },
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{ TRACK_9, +PUMP_COL_SPACING*3.6f, NULL },
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{ TRACK_10, +PUMP_COL_SPACING*4.5f, NULL },
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{ TRACK_10, +PUMP_COL_SPACING*4.6f, NULL },
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},
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},
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{ // PLAYER_2
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{ // PLAYER_2
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{ TRACK_1, -PUMP_COL_SPACING*4.5f, NULL },
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{ TRACK_1, -PUMP_COL_SPACING*4.6f, NULL },
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{ TRACK_2, -PUMP_COL_SPACING*3.5f, NULL },
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{ TRACK_2, -PUMP_COL_SPACING*3.6f, NULL },
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{ TRACK_3, -PUMP_COL_SPACING*2.5f, NULL },
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{ TRACK_3, -PUMP_COL_SPACING*2.6f, NULL },
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{ TRACK_4, -PUMP_COL_SPACING*1.5f, NULL },
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{ TRACK_4, -PUMP_COL_SPACING*1.6f, NULL },
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{ TRACK_5, -PUMP_COL_SPACING*0.5f, NULL },
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{ TRACK_5, -PUMP_COL_SPACING*0.6f, NULL },
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{ TRACK_6, +PUMP_COL_SPACING*0.5f, NULL },
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{ TRACK_6, +PUMP_COL_SPACING*0.6f, NULL },
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{ TRACK_7, +PUMP_COL_SPACING*1.5f, NULL },
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{ TRACK_7, +PUMP_COL_SPACING*1.6f, NULL },
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{ TRACK_8, +PUMP_COL_SPACING*2.5f, NULL },
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{ TRACK_8, +PUMP_COL_SPACING*2.6f, NULL },
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{ TRACK_9, +PUMP_COL_SPACING*3.5f, NULL },
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{ TRACK_9, +PUMP_COL_SPACING*3.6f, NULL },
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{ TRACK_10, +PUMP_COL_SPACING*4.5f, NULL },
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{ TRACK_10, +PUMP_COL_SPACING*4.6f, NULL },
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},
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},
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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