diff --git a/src/GameManager.cpp b/src/GameManager.cpp index 4b4311f7df..dc2eb3f6f3 100644 --- a/src/GameManager.cpp +++ b/src/GameManager.cpp @@ -48,7 +48,7 @@ static const StepsTypeInfo g_StepsTypeInfos[] = { { "dance-double", 8, true, StepsTypeCategory_Double }, { "dance-couple", 8, true, StepsTypeCategory_Couple }, { "dance-solo", 6, true, StepsTypeCategory_Single }, - //{ "dance-three", 3, true, StepsTypeCategory_Single }, + //{ "dance-three", 3, true, StepsTypeCategory_Single }, // kurisu calls this "3panel" { "dance-routine", 8, false, StepsTypeCategory_Routine }, // pump { "pump-single", 5, true, StepsTypeCategory_Single }, @@ -331,8 +331,8 @@ static const Style g_Style_Dance_Three = true, // m_bUsedForEdit false, // m_bUsedForDemonstration false, // m_bUsedForHowToPlay - "three", // m_szName - StepsType_dance_three, // m_StepsType + "3panel", // m_szName + StepsType_dance_3panel, // m_StepsType StyleType_OnePlayerOneSide, // m_StyleType 3, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; @@ -649,20 +649,20 @@ static const Style g_Style_Pump_HalfDouble = 6, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 - { TRACK_1, -PUMP_COL_SPACING*2.5f, NULL }, - { TRACK_2, -PUMP_COL_SPACING*1.5f, NULL }, - { TRACK_3, -PUMP_COL_SPACING*0.5f, NULL }, - { TRACK_4, +PUMP_COL_SPACING*0.5f, NULL }, - { TRACK_5, +PUMP_COL_SPACING*1.5f, NULL }, - { TRACK_6, +PUMP_COL_SPACING*2.5f, NULL }, + { TRACK_1, -PUMP_COL_SPACING*2.58f, NULL }, + { TRACK_2, -PUMP_COL_SPACING*1.58f, NULL }, + { TRACK_3, -PUMP_COL_SPACING*0.58f, NULL }, + { TRACK_4, +PUMP_COL_SPACING*0.58f, NULL }, + { TRACK_5, +PUMP_COL_SPACING*1.58f, NULL }, + { TRACK_6, +PUMP_COL_SPACING*2.58f, NULL }, }, { // PLAYER_2 - { TRACK_1, -PUMP_COL_SPACING*2.5f, NULL }, - { TRACK_2, -PUMP_COL_SPACING*1.5f, NULL }, - { TRACK_3, -PUMP_COL_SPACING*0.5f, NULL }, - { TRACK_4, +PUMP_COL_SPACING*0.5f, NULL }, - { TRACK_5, +PUMP_COL_SPACING*1.5f, NULL }, - { TRACK_6, +PUMP_COL_SPACING*2.5f, NULL }, + { TRACK_1, -PUMP_COL_SPACING*2.58f, NULL }, + { TRACK_2, -PUMP_COL_SPACING*1.58f, NULL }, + { TRACK_3, -PUMP_COL_SPACING*0.58f, NULL }, + { TRACK_4, +PUMP_COL_SPACING*0.58f, NULL }, + { TRACK_5, +PUMP_COL_SPACING*1.58f, NULL }, + { TRACK_6, +PUMP_COL_SPACING*2.58f, NULL }, }, }, { // m_iInputColumn[NUM_GameController][NUM_GameButton] @@ -744,11 +744,11 @@ static const Style g_Style_Pump_Couple = { TRACK_5, +PUMP_COL_SPACING*2.0f, NULL }, }, { // PLAYER_2 - { TRACK_6, -PUMP_COL_SPACING*2.0f, NULL }, - { TRACK_7, -PUMP_COL_SPACING*1.0f, NULL }, - { TRACK_8, +PUMP_COL_SPACING*0.0f, NULL }, - { TRACK_9, +PUMP_COL_SPACING*1.0f, NULL }, - { TRACK_10, +PUMP_COL_SPACING*2.0f, NULL }, + { TRACK_1, -PUMP_COL_SPACING*2.0f, NULL }, + { TRACK_2, -PUMP_COL_SPACING*1.0f, NULL }, + { TRACK_3, +PUMP_COL_SPACING*0.0f, NULL }, + { TRACK_4, +PUMP_COL_SPACING*1.0f, NULL }, + { TRACK_5, +PUMP_COL_SPACING*2.0f, NULL }, }, }, { // m_iInputColumn[NUM_GameController][NUM_GameButton] @@ -818,28 +818,28 @@ static const Style g_Style_Pump_Routine = 10, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 - { TRACK_1, -PUMP_COL_SPACING*4.5f, NULL }, - { TRACK_2, -PUMP_COL_SPACING*3.5f, NULL }, - { TRACK_3, -PUMP_COL_SPACING*2.5f, NULL }, - { TRACK_4, -PUMP_COL_SPACING*1.5f, NULL }, - { TRACK_5, -PUMP_COL_SPACING*0.5f, NULL }, - { TRACK_6, +PUMP_COL_SPACING*0.5f, NULL }, - { TRACK_7, +PUMP_COL_SPACING*1.5f, NULL }, - { TRACK_8, +PUMP_COL_SPACING*2.5f, NULL }, - { TRACK_9, +PUMP_COL_SPACING*3.5f, NULL }, - { TRACK_10, +PUMP_COL_SPACING*4.5f, NULL }, + { TRACK_1, -PUMP_COL_SPACING*4.6f, NULL }, + { TRACK_2, -PUMP_COL_SPACING*3.6f, NULL }, + { TRACK_3, -PUMP_COL_SPACING*2.6f, NULL }, + { TRACK_4, -PUMP_COL_SPACING*1.6f, NULL }, + { TRACK_5, -PUMP_COL_SPACING*0.6f, NULL }, + { TRACK_6, +PUMP_COL_SPACING*0.6f, NULL }, + { TRACK_7, +PUMP_COL_SPACING*1.6f, NULL }, + { TRACK_8, +PUMP_COL_SPACING*2.6f, NULL }, + { TRACK_9, +PUMP_COL_SPACING*3.6f, NULL }, + { TRACK_10, +PUMP_COL_SPACING*4.6f, NULL }, }, { // PLAYER_2 - { TRACK_1, -PUMP_COL_SPACING*4.5f, NULL }, - { TRACK_2, -PUMP_COL_SPACING*3.5f, NULL }, - { TRACK_3, -PUMP_COL_SPACING*2.5f, NULL }, - { TRACK_4, -PUMP_COL_SPACING*1.5f, NULL }, - { TRACK_5, -PUMP_COL_SPACING*0.5f, NULL }, - { TRACK_6, +PUMP_COL_SPACING*0.5f, NULL }, - { TRACK_7, +PUMP_COL_SPACING*1.5f, NULL }, - { TRACK_8, +PUMP_COL_SPACING*2.5f, NULL }, - { TRACK_9, +PUMP_COL_SPACING*3.5f, NULL }, - { TRACK_10, +PUMP_COL_SPACING*4.5f, NULL }, + { TRACK_1, -PUMP_COL_SPACING*4.6f, NULL }, + { TRACK_2, -PUMP_COL_SPACING*3.6f, NULL }, + { TRACK_3, -PUMP_COL_SPACING*2.6f, NULL }, + { TRACK_4, -PUMP_COL_SPACING*1.6f, NULL }, + { TRACK_5, -PUMP_COL_SPACING*0.6f, NULL }, + { TRACK_6, +PUMP_COL_SPACING*0.6f, NULL }, + { TRACK_7, +PUMP_COL_SPACING*1.6f, NULL }, + { TRACK_8, +PUMP_COL_SPACING*2.6f, NULL }, + { TRACK_9, +PUMP_COL_SPACING*3.6f, NULL }, + { TRACK_10, +PUMP_COL_SPACING*4.6f, NULL }, }, }, { // m_iInputColumn[NUM_GameController][NUM_GameButton]