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@@ -213,7 +213,7 @@ void GameState::PlayersFinalized()
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GAMESTATE->m_PlayerOptions[pn].Init();
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GAMESTATE->m_PlayerOptions[pn].Init();
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GAMESTATE->ApplyModifiers( pn, pProfile->m_sDefaultModifiers );
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GAMESTATE->ApplyModifiers( pn, pProfile->m_sDefaultModifiers );
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}
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}
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// Only set the sort order if it wasn't already set by a ModeChoice
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// Only set the sort order if it wasn't already set by a ModeChoice (or by an earlier profile)
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if( m_SortOrder == SORT_INVALID && pProfile->m_SortOrder != SORT_INVALID )
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if( m_SortOrder == SORT_INVALID && pProfile->m_SortOrder != SORT_INVALID )
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m_SortOrder = pProfile->m_SortOrder;
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m_SortOrder = pProfile->m_SortOrder;
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if( pProfile->m_LastDifficulty != DIFFICULTY_INVALID )
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if( pProfile->m_LastDifficulty != DIFFICULTY_INVALID )
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