diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index 97e2d83205..eaa689b75a 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -213,7 +213,7 @@ void GameState::PlayersFinalized() GAMESTATE->m_PlayerOptions[pn].Init(); GAMESTATE->ApplyModifiers( pn, pProfile->m_sDefaultModifiers ); } - // Only set the sort order if it wasn't already set by a ModeChoice + // Only set the sort order if it wasn't already set by a ModeChoice (or by an earlier profile) if( m_SortOrder == SORT_INVALID && pProfile->m_SortOrder != SORT_INVALID ) m_SortOrder = pProfile->m_SortOrder; if( pProfile->m_LastDifficulty != DIFFICULTY_INVALID )