work around really old gl headers

This commit is contained in:
Glenn Maynard
2003-11-14 00:07:47 +00:00
parent 7998b340ce
commit 835eb67b7b
+3 -3
View File
@@ -474,11 +474,11 @@ static void CheckPalettedTextures( bool LowColor )
} }
GLint RealWidth = 0; GLint RealWidth = 0;
GLExt::glGetColorTableParameterivEXT(GL_PROXY_TEXTURE_2D, GL_COLOR_TABLE_WIDTH_EXT, &RealWidth); GLExt::glGetColorTableParameterivEXT(GL_PROXY_TEXTURE_2D, GL_COLOR_TABLE_WIDTH, &RealWidth);
GL_CHECK_ERROR( "glGetColorTableParameterivEXT(GL_COLOR_TABLE_WIDTH_EXT)" ); GL_CHECK_ERROR( "glGetColorTableParameterivEXT(GL_COLOR_TABLE_WIDTH)" );
if( RealWidth != 1 << bits ) if( RealWidth != 1 << bits )
{ {
error = ssprintf("GL_COLOR_TABLE_WIDTH_EXT returned %i instead of %i", RealWidth, 1 << bits ); error = ssprintf("GL_COLOR_TABLE_WIDTH returned %i instead of %i", RealWidth, 1 << bits );
goto fail; goto fail;
} }