Change to Y; is a global key. (Actually, so is F5, which is why I used
Y instead.)
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@@ -105,7 +105,7 @@ const CString MENU_ITEM_TEXT[NUM_MENU_ITEMS] = {
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"E: Edit description",
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"E: Edit description",
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"A: Edit main title",
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"A: Edit main title",
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"U: Edit subtitle",
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"U: Edit subtitle",
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"`: Edit transliteration",
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"Y: Edit transliteration",
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"I: Toggle assist tick",
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"I: Toggle assist tick",
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"B: Add/Edit background change at current beat",
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"B: Add/Edit background change at current beat",
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"Ins: Insert blank beat and shift down",
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"Ins: Insert blank beat and shift down",
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@@ -971,7 +971,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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SCREENMAN->TextEntry( SM_None, "Edit song sub title.\nPress Enter to confirm,\nEscape to cancel.", m_pSong->m_sSubTitle, ChangeSubTitle, NULL );
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SCREENMAN->TextEntry( SM_None, "Edit song sub title.\nPress Enter to confirm,\nEscape to cancel.", m_pSong->m_sSubTitle, ChangeSubTitle, NULL );
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break;
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break;
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case DIK_GRAVE:
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case DIK_Y:
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SCREENMAN->TextEntry( SM_None, "Edit song transliteration.\nPress Enter to confirm,\nEscape to cancel.", m_pSong->m_sTransliteration, ChangeTransliteration, NULL);
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SCREENMAN->TextEntry( SM_None, "Edit song transliteration.\nPress Enter to confirm,\nEscape to cancel.", m_pSong->m_sTransliteration, ChangeTransliteration, NULL);
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break;
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break;
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