Change to Y; is a global key. (Actually, so is F5, which is why I used

Y instead.)
This commit is contained in:
Glenn Maynard
2002-09-17 05:23:59 +00:00
parent e3deb86654
commit 8305a50acd
+2 -2
View File
@@ -105,7 +105,7 @@ const CString MENU_ITEM_TEXT[NUM_MENU_ITEMS] = {
"E: Edit description",
"A: Edit main title",
"U: Edit subtitle",
"`: Edit transliteration",
"Y: Edit transliteration",
"I: Toggle assist tick",
"B: Add/Edit background change at current beat",
"Ins: Insert blank beat and shift down",
@@ -971,7 +971,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
SCREENMAN->TextEntry( SM_None, "Edit song sub title.\nPress Enter to confirm,\nEscape to cancel.", m_pSong->m_sSubTitle, ChangeSubTitle, NULL );
break;
case DIK_GRAVE:
case DIK_Y:
SCREENMAN->TextEntry( SM_None, "Edit song transliteration.\nPress Enter to confirm,\nEscape to cancel.", m_pSong->m_sTransliteration, ChangeTransliteration, NULL);
break;