fix m_textSurviveTime ordering

This commit is contained in:
Glenn Maynard
2004-03-24 03:09:10 +00:00
parent 593ff71a22
commit 811ef94991
+1
View File
@@ -713,6 +713,7 @@ void ScreenGameplay::Init()
m_textSurviveTime.SetShadowLength( 0 );
m_textSurviveTime.SetName( "SurviveTime" );
SET_XY( m_textSurviveTime );
m_textSurviveTime.SetZ( -3 ); // on top of everything else
m_textSurviveTime.SetDiffuse( RageColor(1,1,1,0) );
this->AddChild( &m_textSurviveTime );
}