From 811ef949915db6238e11cbef6eaf349d9fb1fc88 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Wed, 24 Mar 2004 03:09:10 +0000 Subject: [PATCH] fix m_textSurviveTime ordering --- stepmania/src/ScreenGameplay.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index ac505a1082..6646f92aee 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -713,6 +713,7 @@ void ScreenGameplay::Init() m_textSurviveTime.SetShadowLength( 0 ); m_textSurviveTime.SetName( "SurviveTime" ); SET_XY( m_textSurviveTime ); + m_textSurviveTime.SetZ( -3 ); // on top of everything else m_textSurviveTime.SetDiffuse( RageColor(1,1,1,0) ); this->AddChild( &m_textSurviveTime ); }