remove obsolete /* */s
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@@ -168,18 +168,8 @@ ScreenEdit::ScreenEdit()
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{
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{
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m_pNotes = new Notes;
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m_pNotes = new Notes;
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m_pNotes->m_DifficultyClass = CLASS_MEDIUM;
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m_pNotes->m_DifficultyClass = CLASS_MEDIUM;
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/* XXX: figure out how to handle second player couples in the editor */
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m_pNotes->m_NotesType = GAMESTATE->GetCurrentStyleDef()->m_NotesTypes[0];
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m_pNotes->m_NotesType = GAMESTATE->GetCurrentStyleDef()->m_NotesTypes[0];
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m_pNotes->m_sDescription = "Untitled";
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m_pNotes->m_sDescription = "Untitled";
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// Dro Kulix: If m_pNotes->m_NotesType is not changed here,
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// the edit mode is somehow stuck only being able to edit
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// the first four columns of a (NEW) sequence.
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// I've determined that this is because m_NotesType is
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// initialized in the constructor as
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// NOTES_TYPE_DANCE_SINGLE. For minimal impact, I am
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// changing m_NotesType here, but at some point we
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// may want to consider changing it in the Notes
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// constructor, if another reason to do so pops up...
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// In ScreenEditMenu, the screen preceding this one,
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// In ScreenEditMenu, the screen preceding this one,
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// GAMEMAN->m_CurStyle is set to the target game style
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// GAMEMAN->m_CurStyle is set to the target game style
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