diff --git a/stepmania/src/ScreenEdit.cpp b/stepmania/src/ScreenEdit.cpp index f234b175bd..ec4f5ea712 100644 --- a/stepmania/src/ScreenEdit.cpp +++ b/stepmania/src/ScreenEdit.cpp @@ -168,18 +168,8 @@ ScreenEdit::ScreenEdit() { m_pNotes = new Notes; m_pNotes->m_DifficultyClass = CLASS_MEDIUM; - /* XXX: figure out how to handle second player couples in the editor */ m_pNotes->m_NotesType = GAMESTATE->GetCurrentStyleDef()->m_NotesTypes[0]; m_pNotes->m_sDescription = "Untitled"; - // Dro Kulix: If m_pNotes->m_NotesType is not changed here, - // the edit mode is somehow stuck only being able to edit - // the first four columns of a (NEW) sequence. - // I've determined that this is because m_NotesType is - // initialized in the constructor as - // NOTES_TYPE_DANCE_SINGLE. For minimal impact, I am - // changing m_NotesType here, but at some point we - // may want to consider changing it in the Notes - // constructor, if another reason to do so pops up... // In ScreenEditMenu, the screen preceding this one, // GAMEMAN->m_CurStyle is set to the target game style