score frame in lua

This commit is contained in:
Glenn Maynard
2007-02-25 22:48:47 +00:00
parent 92c9bb8a99
commit 7f58f21af1
@@ -10,4 +10,19 @@ local children = {
};
};
if GAMESTATE:IsExtraStage() then
children[#children+1] = LoadActor("_extra score frame") .. {
InitCommand=cmd(x,SCREEN_CENTER_X+0;y,SCREEN_CENTER_Y-208);
OnCommand=cmd(addy,-100;sleep,0.5;linear,1;addy,100);
OffCommand=cmd(linear,1;addy,-100);
};
else
local sFile = GAMESTATE:GetPlayMode() == "PlayMode_Oni" and "_oni score frame" or "_score frame";
children[#children+1] = LoadActor(sFile) .. {
InitCommand=cmd(x,SCREEN_CENTER_X+0;y,SCREEN_CENTER_Y+208);
OnCommand=cmd(addy,100;linear,0.5;addy,-100);
OffCommand=cmd(linear,0.5;addy,100);
};
end
return Def.ActorFrame { children = children };