score frame in lua
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@@ -10,4 +10,19 @@ local children = {
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};
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};
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if GAMESTATE:IsExtraStage() then
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children[#children+1] = LoadActor("_extra score frame") .. {
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InitCommand=cmd(x,SCREEN_CENTER_X+0;y,SCREEN_CENTER_Y-208);
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OnCommand=cmd(addy,-100;sleep,0.5;linear,1;addy,100);
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OffCommand=cmd(linear,1;addy,-100);
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};
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else
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local sFile = GAMESTATE:GetPlayMode() == "PlayMode_Oni" and "_oni score frame" or "_score frame";
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children[#children+1] = LoadActor(sFile) .. {
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InitCommand=cmd(x,SCREEN_CENTER_X+0;y,SCREEN_CENTER_Y+208);
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OnCommand=cmd(addy,100;linear,0.5;addy,-100);
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OffCommand=cmd(linear,0.5;addy,100);
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};
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end
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return Def.ActorFrame { children = children };
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