theme changes from midi
This commit is contained in:
@@ -103,13 +103,13 @@ local t = Def.ActorFrame {
|
||||
cf.Number:settext( string.format("%i", iCombo) );
|
||||
-- FullCombo Rewards
|
||||
if param.FullComboW1 then
|
||||
cf.Number:diffuse(color("#00aeef"));
|
||||
cf.Number:diffuse( GameColor.Judgment["JudgmentLine_W1"] );
|
||||
cf.Number:glowshift();
|
||||
elseif param.FullComboW2 then
|
||||
cf.Number:diffuse(color("#fff568"));
|
||||
cf.Number:diffuse( GameColor.Judgment["JudgmentLine_W2"] );
|
||||
cf.Number:glowshift();
|
||||
elseif param.FullComboW3 then
|
||||
cf.Number:diffuse(color("#a4ff00"));
|
||||
cf.Number:diffuse( GameColor.Judgment["JudgmentLine_W3"] );
|
||||
cf.Number:stopeffect();
|
||||
elseif param.Combo then
|
||||
-- Player 1's color is Red, which conflicts with the miss combo.
|
||||
|
||||
Reference in New Issue
Block a user