theme changes from midi

This commit is contained in:
AJ Kelly
2010-08-09 18:11:42 -05:00
parent 23efdff79f
commit 7eb65ed2b0
2 changed files with 5 additions and 3 deletions
@@ -103,13 +103,13 @@ local t = Def.ActorFrame {
cf.Number:settext( string.format("%i", iCombo) );
-- FullCombo Rewards
if param.FullComboW1 then
cf.Number:diffuse(color("#00aeef"));
cf.Number:diffuse( GameColor.Judgment["JudgmentLine_W1"] );
cf.Number:glowshift();
elseif param.FullComboW2 then
cf.Number:diffuse(color("#fff568"));
cf.Number:diffuse( GameColor.Judgment["JudgmentLine_W2"] );
cf.Number:glowshift();
elseif param.FullComboW3 then
cf.Number:diffuse(color("#a4ff00"));
cf.Number:diffuse( GameColor.Judgment["JudgmentLine_W3"] );
cf.Number:stopeffect();
elseif param.Combo then
-- Player 1's color is Red, which conflicts with the miss combo.
@@ -2,8 +2,10 @@ return Def.ActorFrame {
CurrentSongChangedMessageCommand=function(self)
local song = GAMESTATE:GetCurrentSong();
if song then
-- self:setaux(0);
self:playcommand("TweenOn");
elseif not song then
-- self:setaux(1);
self:playcommand("TweenOff");
end;
end;