theme changes from midi
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@@ -103,13 +103,13 @@ local t = Def.ActorFrame {
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cf.Number:settext( string.format("%i", iCombo) );
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-- FullCombo Rewards
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if param.FullComboW1 then
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cf.Number:diffuse(color("#00aeef"));
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cf.Number:diffuse( GameColor.Judgment["JudgmentLine_W1"] );
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cf.Number:glowshift();
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elseif param.FullComboW2 then
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cf.Number:diffuse(color("#fff568"));
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cf.Number:diffuse( GameColor.Judgment["JudgmentLine_W2"] );
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cf.Number:glowshift();
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elseif param.FullComboW3 then
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cf.Number:diffuse(color("#a4ff00"));
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cf.Number:diffuse( GameColor.Judgment["JudgmentLine_W3"] );
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cf.Number:stopeffect();
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elseif param.Combo then
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-- Player 1's color is Red, which conflicts with the miss combo.
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@@ -2,8 +2,10 @@ return Def.ActorFrame {
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CurrentSongChangedMessageCommand=function(self)
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local song = GAMESTATE:GetCurrentSong();
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if song then
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-- self:setaux(0);
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self:playcommand("TweenOn");
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elseif not song then
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-- self:setaux(1);
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self:playcommand("TweenOff");
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end;
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end;
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