diff --git a/Themes/default/Graphics/Player combo/default.lua b/Themes/default/Graphics/Player combo/default.lua index 3013a37b6a..9ddb43cee3 100644 --- a/Themes/default/Graphics/Player combo/default.lua +++ b/Themes/default/Graphics/Player combo/default.lua @@ -103,13 +103,13 @@ local t = Def.ActorFrame { cf.Number:settext( string.format("%i", iCombo) ); -- FullCombo Rewards if param.FullComboW1 then - cf.Number:diffuse(color("#00aeef")); + cf.Number:diffuse( GameColor.Judgment["JudgmentLine_W1"] ); cf.Number:glowshift(); elseif param.FullComboW2 then - cf.Number:diffuse(color("#fff568")); + cf.Number:diffuse( GameColor.Judgment["JudgmentLine_W2"] ); cf.Number:glowshift(); elseif param.FullComboW3 then - cf.Number:diffuse(color("#a4ff00")); + cf.Number:diffuse( GameColor.Judgment["JudgmentLine_W3"] ); cf.Number:stopeffect(); elseif param.Combo then -- Player 1's color is Red, which conflicts with the miss combo. diff --git a/Themes/default/Graphics/ScreenSelectMusic DifficultyList.lua b/Themes/default/Graphics/ScreenSelectMusic DifficultyList.lua index 2aeedec580..c01e103aa5 100644 --- a/Themes/default/Graphics/ScreenSelectMusic DifficultyList.lua +++ b/Themes/default/Graphics/ScreenSelectMusic DifficultyList.lua @@ -2,8 +2,10 @@ return Def.ActorFrame { CurrentSongChangedMessageCommand=function(self) local song = GAMESTATE:GetCurrentSong(); if song then +-- self:setaux(0); self:playcommand("TweenOn"); elseif not song then +-- self:setaux(1); self:playcommand("TweenOff"); end; end;