From 7e59c6094475044818f5a91b0c163665807f34a1 Mon Sep 17 00:00:00 2001 From: Jason Felds Date: Fri, 25 Mar 2011 21:31:47 -0400 Subject: [PATCH] [warps] Ignore all mines during a warp. --- src/Player.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/Player.cpp b/src/Player.cpp index 194676330c..8f727a35d7 100644 --- a/src/Player.cpp +++ b/src/Player.cpp @@ -2040,7 +2040,9 @@ void Player::StepStrumHopo( int col, int row, const RageTimer &tm, bool bHeld, b { case TapNote::mine: // Stepped too close to mine? - if( !bRelease && ( REQUIRE_STEP_ON_MINES == !bHeld ) && fSecondsFromExact <= GetWindowSeconds(TW_Mine) ) + if( !bRelease && ( REQUIRE_STEP_ON_MINES == !bHeld ) && + fSecondsFromExact <= GetWindowSeconds(TW_Mine) && + !GAMESTATE->m_pCurSong->m_Timing.IsWarpAtRow(iSongRow) ) score = TNS_HitMine; break;