simplify
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@@ -356,7 +356,7 @@ void PlayerMinus::Update( float fDeltaTime )
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float fLife = m_NoteData.GetHoldNoteLife(hn);
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// If the song beat is in the range of this hold:
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if( hn.iStartRow <= iSongRow && iSongRow <= hn.iEndRow )
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if( hn.RowIsInRange(iSongRow) )
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{
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bool bIsHoldingButton = INPUTMAPPER->IsButtonDown( GameI );
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