diff --git a/stepmania/src/Player.cpp b/stepmania/src/Player.cpp index 1b35899e26..fa2201d448 100644 --- a/stepmania/src/Player.cpp +++ b/stepmania/src/Player.cpp @@ -356,7 +356,7 @@ void PlayerMinus::Update( float fDeltaTime ) float fLife = m_NoteData.GetHoldNoteLife(hn); // If the song beat is in the range of this hold: - if( hn.iStartRow <= iSongRow && iSongRow <= hn.iEndRow ) + if( hn.RowIsInRange(iSongRow) ) { bool bIsHoldingButton = INPUTMAPPER->IsButtonDown( GameI );