<Jax>GOTCHA!</Jax>
Holds and rolls can be made right in Song Timing. Hmm...still another bug or two to find and fix I think.
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@@ -2509,7 +2509,7 @@ void ScreenEdit::ScrollTo( float fDestinationBeat )
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CLAMP( fDestinationBeat, 0, GetMaximumBeatForMoving() );
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CLAMP( fDestinationBeat, 0, GetMaximumBeatForMoving() );
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// Don't play the sound and do the hold note logic below if our position didn't change.
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// Don't play the sound and do the hold note logic below if our position didn't change.
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const float fOriginalBeat = GAMESTATE->m_pPlayerState[PLAYER_1]->m_Position.m_fSongBeat;
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const float fOriginalBeat = GetAppropriatePosition().m_fSongBeat;
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if( fOriginalBeat == fDestinationBeat )
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if( fOriginalBeat == fDestinationBeat )
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return;
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return;
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