diff --git a/src/ScreenEdit.cpp b/src/ScreenEdit.cpp index 879e4640b9..9632d0431b 100644 --- a/src/ScreenEdit.cpp +++ b/src/ScreenEdit.cpp @@ -2509,7 +2509,7 @@ void ScreenEdit::ScrollTo( float fDestinationBeat ) CLAMP( fDestinationBeat, 0, GetMaximumBeatForMoving() ); // Don't play the sound and do the hold note logic below if our position didn't change. - const float fOriginalBeat = GAMESTATE->m_pPlayerState[PLAYER_1]->m_Position.m_fSongBeat; + const float fOriginalBeat = GetAppropriatePosition().m_fSongBeat; if( fOriginalBeat == fDestinationBeat ) return;