From 7d7e424c8ba0e5a43780e6c57d686f563e292af0 Mon Sep 17 00:00:00 2001 From: Jason Felds Date: Wed, 1 Jun 2011 14:20:41 -0400 Subject: [PATCH] GOTCHA! Holds and rolls can be made right in Song Timing. Hmm...still another bug or two to find and fix I think. --- src/ScreenEdit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ScreenEdit.cpp b/src/ScreenEdit.cpp index 879e4640b9..9632d0431b 100644 --- a/src/ScreenEdit.cpp +++ b/src/ScreenEdit.cpp @@ -2509,7 +2509,7 @@ void ScreenEdit::ScrollTo( float fDestinationBeat ) CLAMP( fDestinationBeat, 0, GetMaximumBeatForMoving() ); // Don't play the sound and do the hold note logic below if our position didn't change. - const float fOriginalBeat = GAMESTATE->m_pPlayerState[PLAYER_1]->m_Position.m_fSongBeat; + const float fOriginalBeat = GetAppropriatePosition().m_fSongBeat; if( fOriginalBeat == fDestinationBeat ) return;