<Jax>GOTCHA!</Jax>

Holds and rolls can be made right in Song Timing.

Hmm...still another bug or two to find and fix I think.
This commit is contained in:
Jason Felds
2011-06-01 14:20:41 -04:00
parent 63ba56d0be
commit 7d7e424c8b
+1 -1
View File
@@ -2509,7 +2509,7 @@ void ScreenEdit::ScrollTo( float fDestinationBeat )
CLAMP( fDestinationBeat, 0, GetMaximumBeatForMoving() );
// Don't play the sound and do the hold note logic below if our position didn't change.
const float fOriginalBeat = GAMESTATE->m_pPlayerState[PLAYER_1]->m_Position.m_fSongBeat;
const float fOriginalBeat = GetAppropriatePosition().m_fSongBeat;
if( fOriginalBeat == fDestinationBeat )
return;