diff --git a/src/GameConstantsAndTypes.h b/src/GameConstantsAndTypes.h index 1d86aa9b27..639c061a9a 100644 --- a/src/GameConstantsAndTypes.h +++ b/src/GameConstantsAndTypes.h @@ -103,7 +103,6 @@ enum StepsType StepsType_techno_double8, StepsType_popn_five, StepsType_popn_nine, - StepsType_guitar_five, StepsType_lights_cabinet, NUM_StepsType, // leave this at the end StepsType_Invalid, diff --git a/src/GameInput.h b/src/GameInput.h index 8ee0532c02..5a474f0e71 100644 --- a/src/GameInput.h +++ b/src/GameInput.h @@ -163,15 +163,6 @@ GameButton StringToGameButton( const InputScheme* pInputs, const RString& s ); #define POPN_BUTTON_RIGHT_YELLOW GAME_BUTTON_CUSTOM_08 #define POPN_BUTTON_RIGHT_WHITE GAME_BUTTON_CUSTOM_09 #define NUM_POPN_BUTTONS GAME_BUTTON_CUSTOM_10 -// guitar -#define GUITAR_BUTTON_FRET1 GAME_BUTTON_CUSTOM_01 -#define GUITAR_BUTTON_FRET2 GAME_BUTTON_CUSTOM_02 -#define GUITAR_BUTTON_FRET3 GAME_BUTTON_CUSTOM_03 -#define GUITAR_BUTTON_FRET4 GAME_BUTTON_CUSTOM_04 -#define GUITAR_BUTTON_FRET5 GAME_BUTTON_CUSTOM_05 -#define GUITAR_BUTTON_STRUM_UP GAME_BUTTON_CUSTOM_06 -#define GUITAR_BUTTON_STRUM_DOWN GAME_BUTTON_CUSTOM_07 -#define NUM_GUITAR_BUTTONS GAME_BUTTON_CUSTOM_08 #define LIGHTS_BUTTON_MARQUEE_UP_LEFT GAME_BUTTON_CUSTOM_01 #define LIGHTS_BUTTON_MARQUEE_UP_RIGHT GAME_BUTTON_CUSTOM_02 diff --git a/src/GameManager.cpp b/src/GameManager.cpp index 4616c6f7a7..533eb41865 100644 --- a/src/GameManager.cpp +++ b/src/GameManager.cpp @@ -2801,7 +2801,6 @@ static const Game *g_Games[] = &g_Game_Maniax, &g_Game_Techno, &g_Game_Popn, - //&g_Game_Guitar, // nope, still broken. -aj &g_Game_Lights, }; diff --git a/src/Song.h b/src/Song.h index 5f17ad8969..989f13a19f 100644 --- a/src/Song.h +++ b/src/Song.h @@ -42,7 +42,7 @@ enum BackgroundLayer /** @brief A custom foreach loop for the different background layers. */ #define FOREACH_BackgroundLayer( bl ) FOREACH_ENUM( BackgroundLayer, bl ) -/** @brief The different instrument tracks for band type games. */ +/** @brief Different instrument tracks for band type games. */ enum InstrumentTrack { InstrumentTrack_Guitar,