cleanup
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@@ -13,7 +13,6 @@
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#include "GameConstantsAndTypes.h"
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#include "ThemeManager.h"
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#define COLOR_P1 THEME->GetMetricC("Common","ColorP1")
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#define COLOR_P2 THEME->GetMetricC("Common","ColorP2")
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#define COLOR_EASY THEME->GetMetricC("Common","ColorEasy")
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@@ -68,36 +67,3 @@ D3DXCOLOR PlayerToColor( int p )
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{
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return PlayerToColor( (PlayerNumber)p );
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}
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/* This was a dumb idea. I'm change Style so that it knows what game it belongs to.
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Game StyleToGame( Style s )
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{
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switch( s )
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{
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case STYLE_DANCE_SINGLE:
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case STYLE_DANCE_VERSUS:
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case STYLE_DANCE_DOUBLE:
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case STYLE_DANCE_COUPLE:
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case STYLE_DANCE_SOLO:
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return GAME_DANCE;
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case STYLE_PUMP_SINGLE:
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case STYLE_PUMP_VERSUS:
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case STYLE_PUMP_DOUBLE:
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return GAME_PUMP;
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case STYLE_EZ2_SINGLE:
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case STYLE_EZ2_SINGLE_HARD:
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case STYLE_EZ2_DOUBLE:
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case STYLE_EZ2_REAL:
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case STYLE_EZ2_SINGLE_VERSUS:
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case STYLE_EZ2_SINGLE_HARD_VERSUS:
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case STYLE_EZ2_REAL_VERSUS:
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return GAME_EZ2;
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default:
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ASSERT(0); // invalid Style
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return GAME_DANCE;
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}
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}
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*/
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