changes to make xbox version compile
probably should be tested
This commit is contained in:
@@ -186,12 +186,6 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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<File
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RelativePath="ScreenBookkeeping.h">
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</File>
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<File
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RelativePath="ScreenCenterImage.cpp">
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</File>
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<File
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RelativePath="ScreenCenterImage.h">
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</File>
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<File
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RelativePath=".\ScreenContinue.cpp">
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</File>
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@@ -486,18 +480,6 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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<File
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RelativePath="ScreenSelectCharacter.h">
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</File>
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<File
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RelativePath="ScreenSelectDifficulty.cpp">
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</File>
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<File
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RelativePath="ScreenSelectDifficulty.h">
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</File>
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<File
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RelativePath="ScreenSelectGroup.cpp">
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</File>
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<File
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RelativePath="ScreenSelectGroup.h">
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</File>
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<File
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RelativePath="ScreenSelectLanguage.cpp">
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</File>
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@@ -528,12 +510,6 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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<File
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RelativePath=".\ScreenSelectProfile.h">
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</File>
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<File
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RelativePath="ScreenSelectStyle.cpp">
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</File>
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<File
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RelativePath="ScreenSelectStyle.h">
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</File>
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<File
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RelativePath=".\ScreenServiceAction.cpp">
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</File>
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@@ -564,12 +540,6 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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<File
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RelativePath="ScreenSplash.h">
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</File>
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<File
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RelativePath="ScreenStage.cpp">
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</File>
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<File
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RelativePath="ScreenStage.h">
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</File>
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<File
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RelativePath=".\ScreenStatsOverlay.cpp">
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</File>
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@@ -682,12 +652,6 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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<File
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RelativePath="BannerCache.h">
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</File>
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<File
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RelativePath="CatalogXml.cpp">
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</File>
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<File
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RelativePath="CatalogXml.h">
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</File>
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<File
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RelativePath="Character.cpp">
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</File>
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@@ -748,6 +712,12 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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<File
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RelativePath="CourseWriterCRS.h">
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</File>
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<File
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RelativePath=".\CryptHelpers.cpp">
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</File>
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<File
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RelativePath=".\CryptHelpers.h">
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</File>
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<File
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RelativePath="DateTime.cpp">
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</File>
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@@ -1412,12 +1382,6 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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<File
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RelativePath="archutils\Xbox\custom_launch_params.h">
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</File>
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<File
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RelativePath=".\ExportStrings.cpp">
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</File>
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<File
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RelativePath=".\ExportStrings.h">
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</File>
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<File
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RelativePath="GameLoop.cpp">
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</File>
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@@ -1508,6 +1472,12 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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<File
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RelativePath="MeterDisplay.h">
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</File>
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<File
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RelativePath=".\StepsDisplay.cpp">
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</File>
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<File
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RelativePath=".\StepsDisplay.h">
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</File>
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<File
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RelativePath=".\StreamDisplay.cpp">
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</File>
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@@ -1548,12 +1518,6 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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<File
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RelativePath="DifficultyList.h">
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</File>
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<File
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RelativePath="DifficultyMeter.cpp">
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</File>
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<File
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RelativePath="DifficultyMeter.h">
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</File>
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<File
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RelativePath="DualScrollBar.cpp">
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</File>
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@@ -1614,6 +1578,18 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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<File
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RelativePath="MenuTimer.h">
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</File>
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<File
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RelativePath=".\ModIcon.cpp">
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</File>
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<File
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RelativePath=".\ModIcon.h">
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</File>
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<File
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RelativePath=".\ModIconRow.cpp">
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</File>
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<File
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RelativePath=".\ModIconRow.h">
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</File>
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<File
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RelativePath="MusicBannerWheel.cpp">
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</File>
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@@ -1638,18 +1614,6 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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<File
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RelativePath="MusicWheelItem.h">
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</File>
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<File
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RelativePath="OptionIcon.cpp">
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</File>
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<File
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RelativePath="OptionIcon.h">
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</File>
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<File
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RelativePath="OptionIconRow.cpp">
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</File>
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<File
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RelativePath="OptionIconRow.h">
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</File>
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<File
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RelativePath=".\OptionRow.cpp">
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</File>
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@@ -2520,6 +2484,12 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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<File
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RelativePath="CharacterManager.h">
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</File>
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<File
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RelativePath=".\CommandLineActions.cpp">
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</File>
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<File
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RelativePath=".\CommandLineActions.h">
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</File>
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<File
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RelativePath="CryptManager.cpp">
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</File>
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@@ -163,12 +163,36 @@ ArchHooks_Xbox::~ArchHooks_Xbox()
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XLaunchNewImage( NULL, NULL );
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}
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void ArchHooks_Xbox::DumpDebugInfo()
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{
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}
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float ArchHooks_Xbox::GetDisplayAspectRatio()
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{
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float fDisplayAspectRatio = 4.0 / 3.0;
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IDirect3DSurface8 *pBackBuffer = NULL;
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if( D3D__pDevice->GetBackBuffer( -1, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer) == D3D_OK )
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{
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D3DSURFACE_DESC Desc;
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if( pBackBuffer->GetDesc(&Desc) == D3D_OK )
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{
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fDisplayAspectRatio = (float)Desc.Width / (float)Desc.Height;
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}
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pBackBuffer->Release();
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}
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return fDisplayAspectRatio;
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}
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#include "RageFileManager.h"
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void ArchHooks::MountInitialFilesystems( const RString &sDirOfExecutable )
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{
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FILEMAN->Mount( "dir", "D:\\", "/" );
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}
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void ArchHooks::MountUserFilesystems( const RString &sDirOfExecutable )
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{
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// Mount everything game-writable (not counting the editor) to the game title persistent data region ( /E/TDATA/33342530/ )
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FILEMAN->Mount( "dir", "T:/Cache", "/Cache" );
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FILEMAN->Mount( "dir", "T:/Logs", "/Logs" );
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@@ -10,6 +10,8 @@ public:
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ArchHooks_Xbox();
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~ArchHooks_Xbox();
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RString GetArchName() { return "Xbox"; }
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void DumpDebugInfo();
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float GetDisplayAspectRatio();
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//void MountInitialFilesystems( const RString &sDirOfExecutable );
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};
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