add some more functions, clarify Steps:GetFilename()

This commit is contained in:
AJ Kelly
2009-08-12 20:26:37 +00:00
parent 7735090585
commit 90000b6b56
+13 -1
View File
@@ -399,6 +399,9 @@
<Function name='GetHeight' return='float' arguments=''>
Returns the Actor's current height.
</Function>
<Function name='GetRotationY' return='float' arguments=''>
Returns the Actor's current Y rotation.
</Function>
<Function name='GetWidth' return='float' arguments=''>
Returns the Actor's current width.
</Function>
@@ -450,6 +453,12 @@
<Function name='rotationz' return='void' arguments='float fRotation'>
Set the Actor's rotation on the Z axis to <code>fAlign</code>.
</Function>
<Function name='scaletocover' return='void' arguments='float fLeft, float fTop, float fRight, float fBottom'>
Scales the Actor to cover a rectangle defined by the four float arguments.
</Function>
<Function name='scaletofit' return='void' arguments='float fLeft, float fTop, float fRight, float fBottom'>
Scales the Actor to fit inside a rectangle defined by the four float arguments.
</Function>
<Function name='setstate' return='void' arguments='int iNewState'>
Sets a multi-framed Actor's state to <code>iNewState</code>.
</Function>
@@ -468,6 +477,9 @@
<Function name='skewx' return='void' arguments='float fAmount'>
Skews the Actor on the x axis by <code>fAmount</code>.
</Function>
<Function name='sleep' return='void' arguments='float fSeconds'>
Waits <code>fSeconds</code> before executing the next command.
</Function>
<Function name='spin' return='void' arguments=''>
Tells the Actor to spin. Can use <Link function='effectmagnitude' /> to define different spinning behavior.
</Function>
@@ -1916,7 +1928,7 @@
Returns the Steps difficulty.
</Function>
<Function name='GetFilename' return='string' arguments=''>
Returns the Steps filename.
Returns the Steps filename from the Cache.
</Function>
<Function name='GetMeter' return='int' arguments=''>
Returns the numerical difficulty of the Steps.