add some more functions, clarify Steps:GetFilename()
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@@ -399,6 +399,9 @@
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<Function name='GetHeight' return='float' arguments=''>
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Returns the Actor's current height.
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</Function>
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<Function name='GetRotationY' return='float' arguments=''>
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Returns the Actor's current Y rotation.
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</Function>
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<Function name='GetWidth' return='float' arguments=''>
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Returns the Actor's current width.
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</Function>
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@@ -450,6 +453,12 @@
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<Function name='rotationz' return='void' arguments='float fRotation'>
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Set the Actor's rotation on the Z axis to <code>fAlign</code>.
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</Function>
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<Function name='scaletocover' return='void' arguments='float fLeft, float fTop, float fRight, float fBottom'>
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Scales the Actor to cover a rectangle defined by the four float arguments.
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</Function>
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<Function name='scaletofit' return='void' arguments='float fLeft, float fTop, float fRight, float fBottom'>
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Scales the Actor to fit inside a rectangle defined by the four float arguments.
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</Function>
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<Function name='setstate' return='void' arguments='int iNewState'>
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Sets a multi-framed Actor's state to <code>iNewState</code>.
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</Function>
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@@ -468,6 +477,9 @@
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<Function name='skewx' return='void' arguments='float fAmount'>
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Skews the Actor on the x axis by <code>fAmount</code>.
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</Function>
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<Function name='sleep' return='void' arguments='float fSeconds'>
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Waits <code>fSeconds</code> before executing the next command.
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</Function>
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<Function name='spin' return='void' arguments=''>
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Tells the Actor to spin. Can use <Link function='effectmagnitude' /> to define different spinning behavior.
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</Function>
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@@ -1916,7 +1928,7 @@
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Returns the Steps difficulty.
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</Function>
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<Function name='GetFilename' return='string' arguments=''>
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Returns the Steps filename.
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Returns the Steps filename from the Cache.
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</Function>
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<Function name='GetMeter' return='int' arguments=''>
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Returns the numerical difficulty of the Steps.
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