always set mp
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@@ -1403,9 +1403,8 @@ void HandleInputEvents(float fDeltaTime)
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input.mp = MultiPlayer_INVALID;
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input.mp = MultiPlayer_INVALID;
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if( GAMESTATE->m_bMultiplayer )
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{
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{
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// Translate input and sent to the appropriate player. Assume that all
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// Translate input to the appropriate MultiPlayer. Assume that all
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// joystick devices are mapped the same as the master player.
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// joystick devices are mapped the same as the master player.
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if( input.DeviceI.IsJoystick() )
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if( input.DeviceI.IsJoystick() )
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{
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{
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