diff --git a/stepmania/src/StepMania.cpp b/stepmania/src/StepMania.cpp index 1a31317df4..5b2501df52 100644 --- a/stepmania/src/StepMania.cpp +++ b/stepmania/src/StepMania.cpp @@ -1403,9 +1403,8 @@ void HandleInputEvents(float fDeltaTime) input.mp = MultiPlayer_INVALID; - if( GAMESTATE->m_bMultiplayer ) { - // Translate input and sent to the appropriate player. Assume that all + // Translate input to the appropriate MultiPlayer. Assume that all // joystick devices are mapped the same as the master player. if( input.DeviceI.IsJoystick() ) {