put SGameplaySyncMachine in stepmania_bare
This commit is contained in:
@@ -1761,6 +1761,8 @@
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AAFBEEF0094D807E000029DE /* ScreenServiceAction.h in Headers */ = {isa = PBXBuildFile; fileRef = AAFBEEEA094D807E000029DE /* ScreenServiceAction.h */; };
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AAFC6CF1072A30440053AAD3 /* InputHandler_MonkeyKeyboard.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AAFC6CEF072A30440053AAD3 /* InputHandler_MonkeyKeyboard.cpp */; };
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AAFC6CF2072A30440053AAD3 /* InputHandler_MonkeyKeyboard.h in Headers */ = {isa = PBXBuildFile; fileRef = AAFC6CF0072A30440053AAD3 /* InputHandler_MonkeyKeyboard.h */; };
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F4BC045409E6B578003F770B /* ScreenGameplaySyncMachine.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AAB55EB509A7E3D3008FDC69 /* ScreenGameplaySyncMachine.cpp */; };
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F4BC045509E6B582003F770B /* ScreenGameplaySyncMachine.h in Headers */ = {isa = PBXBuildFile; fileRef = AAB55EB609A7E3D3008FDC69 /* ScreenGameplaySyncMachine.h */; };
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/* End PBXBuildFile section */
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/* Begin PBXBuildStyle section */
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@@ -4987,6 +4989,7 @@
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AAB55FFF09A84E62008FDC69 /* ScreenUnlockCelebrate.h in Headers */,
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AAB5600109A84E64008FDC69 /* ScreenUnlockBrowse.h in Headers */,
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AA1F9C4909AF1BF5002C15A8 /* PumpDevice.h in Headers */,
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F4BC045509E6B582003F770B /* ScreenGameplaySyncMachine.h in Headers */,
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);
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runOnlyForDeploymentPostprocessing = 0;
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};
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@@ -6083,6 +6086,7 @@
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AAB5600209A84E65008FDC69 /* ScreenUnlockBrowse.cpp in Sources */,
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AA1F9C4A09AF1BF5002C15A8 /* PumpDevice.cpp in Sources */,
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AA3E3DF209D96A1400A259C7 /* CrashHandlerInternal.cpp in Sources */,
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F4BC045409E6B578003F770B /* ScreenGameplaySyncMachine.cpp in Sources */,
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);
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runOnlyForDeploymentPostprocessing = 0;
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};
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